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when I export my game from Buildbox, some of the required files doesnt show up? Like PTPlayer
Is the app available now?
Do I need a mac for this one? or can I use a windows pc?
www.buildbox.com/forum/index.php?threads/publish-a-game-to-app-store-with-pc.8059/ try this it should work if you haven't got a mac
You need a mac to export for iOS... unfortunately. I know... it sux!
Were u using a mac?
A bit late, but can you use a mac virtual machine for this?
You should be able to. I haven't tried it. But if you can use the app store on your VM, you should be able to use xcode to upload to it.
After exporting , i can't run on xcode, the game work perfect on buildbox but when i exported i run it on my Iphone via xcode . after the splash screen the game crash .
I would definitely contact buildbox. Sounds like something went wrong during your export, or there's a bug in the current version.
My right ear is lonley
what is xcode version please ?
I believe this was 7. But it's the same process on the latest version.
how much money you can earn from your apps/games??
Millions are made on successful games. But don't expect to make any on your first game. It's a learning process.
hey man i need help fixing a couple warnings that are preventing me from running certain devices. add my Skype please! @ developer_paul
When I try to test it gives me an error saying: copypng failed with exit code 1i checked the folder and the file it was looking for is in there, I'm not sure whats wrong, I followed your instructions and checked the fullscreen box and disabled bitcode. I'm pulling my hair out trying to figure out what's wrong >.
The file that is causing the issue is a buildbox splash screen... which i'm not even sure why I have one. How can you charge someone a shit ton of money monthly then still give them an unchangeable (within the app) splashscreen as a default for their projects? >.
Please I want download buildbox for Mac .
Um... then go to buildbox.com and download it.
Hi again, Do you have any idea why I'm getting black screen in app preview in my mobile phone?
Thank you, I hope I can solve it then.
Ya, it's trial, so is this possible to I open this file that I've made in trial one in paid one and send it again and update my uploaded game in app store?
There could be several reasons... 1) You are using the trial version of Buildbox, which doesn't let you create a custom loading screen... so it's black for 30 seconds, 2) You have the full version of Buildbox, but did not create a loading screen... so while loading it displays black (up to 30 seconds), or 3) The current build of Buildbox may have a bug (if this is the case, contact firstname.lastname@example.org (they've been known to send out another build if you're having a problem)
I got this error: "Signing for "PZPlayer" requires a development team." What's this?
I haven't registered the device in mac developer, oh my head
Actually I can't, it was grey before and now it isn't. I have activated my distribution cert in provisioning Profiles, the point is when I wanna open the saved mobile provision it opens in Xcode not in website
You can archive, but you're getting errors? Is it a version conflict, or does it fail on upload? Did you make sure that the bundle IDs are exactly the same? Logged in on the same itunes account?
What I missed and found in your good was registering for leadership ID, now I can archive the game, that's a good news for a super exhausted newbie ;) but still those errors occure
Thanks, I just registered myself there and gonna read it.
I cant upload my game because this appears You have no eligible Bundle IDs for iOS apps.
You must first sign up for an Apple Developer account, and set up the bundle through iTunes connect. This tutorial is just on compiling. Details on all of the ins and outs of setting up your iTunes and AD accounts is available in my book: www.packtpub.com/game-development/buildbox-2x-game-development (also available on Amazon and Barnes & Noble)
so you need a mac for this?
For iOS, yes you need a Mac (thanks, Apple). Luckily, even an old mac-mini from 2008 will work.
Awesome video, thanks for taking the time to do it!
WHY ONLY ONE EAR U KILLING ME
P.s good video
Great tutorial! The only problem is that I have the trial version ;(Can you export the "Simple Game Demo" to an xCode file and send it to me? My email is email@example.comIt would mean a lot to me ;) I subscribed!
I don't see how that would violate my Buildbox license as it's just the demo. shoot me an email: firstname.lastname@example.org and we'll work it out. By the way, Buildbox 2 is easier than this. I have a book due out soon: www.packtpub.com/game-development/learning-buildbox-2-game-development
do you know why it gives me 5 errors? about obj c something with$ signs and code linker
+Omer Turgeman well, based on what I'm seeing here, it mentions HZBannerAd. That would indicate that somewhere you may have banner ads enabled through some sort of provider. I know that 1.2.1 is pretty buggy also. Have you not downloaded the 1.33 update yet? Also, 2.0 is out now, and a lot of compilation bugs have been addressed with it. Honestly, I'm sorry... I wish I knew more about this issue, but it's the first time I've heard of it, so I'm making the best educated guesses I can. That particular error code would only be known for certain by the developers (as they know the names of all their processes in their code). Although I am a coder... I don't work for Buildbox, and don't know all their process names. I would seriously consider hitting up the Buildbox forums and asking Andy for help. He's on the team over there, and should be able to help.
+Ty Audronis xcode 7.3 buildbox 1.2.1
+Ty Audronis and what do you mean advertisement implementation?
+Ty Audronis yeah its the same promblem . I mean someone wrote it allready here you know what to do?
+Omer Turgeman No idea off the top of my head. Can you send me (via google+ or private message) what errors you're getting? It's a little non-specific. Is this the same problem from 3 months ago? If so, see my response there... it seemed like a problem with your advertisement implementation. If you're on the Buildbox forums, I highly suggest posting this problem there. But if you do message me, please include your Buildbox version, the specific errors, your xCode version, what stage you're getting this error (compiling, or uploading, etc), and the ad provider(s) you're using.
this 11-minute video entirely ignores create apple id. apple developer program buy. Create a certificate key. provisioning profile. itunes Connect created app. I spent two full days to see Submission Successful in the screen.
SayHand Lee ITS COMMON SENCE!! To have a developers account and that would be a turtorial on its own!!
what is xcode version?
+SayHand Lee You are correct. I was also stuck in processing hell, hence the time I had to do the video (think I say that in the beginning somewhere). That's really on Apple as the Android platforms pretty much go instantaneously. I was really addressing how to get xCode to compile it due to a vacuum of knowledge in that area, not how to become an Apple developer, nor the approval process. I do sympathize with you on how difficult the entire Apple process is, hence why I'm currently writing a book on how to make and distribute games using Buildbox 2. A video on the whole process would be extremely long. Look for the book soon on Amazon, PACKT, O'Reilly and Barnes & Noble. Still in editorial and preparing for the presses. I hope it will help.
can you help me about how to export it on windows (pc) cause everytime i export it there is no exe file. i dont know how im i donna play that darn thing without an exe file
+Alex and the monsters Hmm, that doesn't sound right. When you first installed Buildbox, did you get any error messages upon install? Also, any error messages on export of the game?
+Alex and the monsters And your version of Buildbox?
i exported as windows desktop exe.
+Alex and the monsters Are you sure you exported as Windows Desktop EXE and not Windows Desktop nor Windows Store? What version are you running of Buildbox?
Hi Ty. I have exported the IOS version from Buildbox to xcode. When i go to build and run the app i get 6 errors.Undefined symbols for architecture x86_64: "_OBJC_CLASS_$_HZBannerAd", referenced from: objc-class-ref in libPTAdHeyzap.a(PTAdHeyzap.o) "_OBJC_CLASS_$_HZBannerAdOptions", referenced from: objc-class-ref in libPTAdHeyzap.a(PTAdHeyzap.o) "_OBJC_CLASS_$_HZIncentivizedAd", referenced from: objc-class-ref in libPTAdHeyzap.a(PTAdHeyzap.o) "_OBJC_CLASS_$_HZInterstitialAd", referenced from: objc-class-ref in libPTAdHeyzap.a(PTAdHeyzap.o) "_OBJC_CLASS_$_HeyzapAds", referenced from: objc-class-ref in libPTAdHeyzap.a(PTAdHeyzap.o)ld: symbol(s) not found for architecture x86_64clang: error: linker command failed with exit code 1 (use -v to see invocation)Do you have any idea what I am supposed to do to fix this? I checked full screen and set bitcode to NO.Please if you have any idea I would really appreciate your help.
+Ty Audronis pliz im stuck😧😧
if you did help me 😢😢😢😢
did you solved it??
+Ty Audronis plis 😢😢
youre not the only one
very useful. Thanks
Please make a tutorial to display ads too. I am having trouble with ad displays via buildbox
just go to admob website, add app and get the interstitial and banner codes, then wap them into buildbox in the designated spot. you can test if it works through xcode
Totally helped me out. I was pulling out what is left of my hair.
Very helpful. Thank you.
Very Nice. Thanks.
Good Job Ty! I thank you for going through the pain so we don't have to (its greatly appreciated!) and nice to see that its not too overly bearing to get through.
+App Innovate 1 Glad it helped!